Articles about online casinos and gambling world

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In line with previous research, males were more likely than females to report playing the SCG of poker in the past three months, relative to SCG non-players [10]. Gender differences in play were not observed for the SCG of slots or for SCG games on Facebook. The absence of gender differences among Facebook SCG players may be attributable to the fact that simulated gambling games on this social network site are often varied, combining competitive elements that typically appeal to male players HappyLuke with social elements that are typically more attractive to female players [1]. As a result, males and females may be equally drawn to these games. In the case of slots, which tend to be played more pervasively by females in both simulated and monetary forms [10, 32, 33], the rationale for the absence of gender differences is less clear. It is possible that the observed effects stem from the complex associations noted between gender, gambling tendencies, and use of new technologies in past studies. Specifically, while it has been observed that females are more likely to engage in gaming-machine gambling and gambling games of pure chance, such as slots [32], males are more commonly drawn to new digital and online platforms for gaming and gambling [90, 91]. Given that the SCG of slots currently represents a novel technological avenue for gaming, it may be equally appealing to both genders. Additional studies are needed to explore these findings.

Adolescents who reported taking part in SCGs in the past three months, regardless of game type, were more likely to indicate that they receive over $100 per week in allowance or earnings, in comparison to adolescents who did not report using SCGs. These same findings have been observed in studies of social casino gaming and monetary gambling among adults, where higher-income individuals tend to gravitate toward gambling activities [10, 40, 92]. Given that social casino gaming does not require the exchange of currency, it is likely not the case that adolescents with more disposable income are more likely to play SCGs because they would be less financially impacted by gambling losses, as has been suggested for adults [93, 94]. Rather, it may be the case that greater weekly spending among adolescents is an indicator of their household’s higher socioeconomic status. Adolescents residing in more financially stable households may have better access to computer equipment, cellular devices, and technological services, and may therefore have more opportunities to access SCGs [40].

As predicted, it was observed that adolescent SCG players were more likely to report having a friend or a parent who gambles in comparison to adolescents who had not played SCGs the past three months. These results are in line with existing research pertaining to online and land-based gambling [15, 39,40,41], where it has been noted that close others within an individual’s environment tend to transmit their gambling attitudes and behaviours to the individual, be it through implied approval [37], through modeling [95], or through pressure to conform [96]. The one exception to this general pattern was observed for the SCG of poker, where it was noted that individuals who have played the SCG of poker in the past three months were not more likely to have friends who gamble than individuals who did not report taking part in SCGs. This lack of peer influence among SCG poker players has not been reported in previous investigations, and therefore warrants further study.

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